Thursday, August 5, 2010

"Television has progressively distinguished kid, teen, and, later, toddler and tween market segments through programming form, content, and style (Kenway and Bullen 2008), addressing each as distinctive from each other and from adults, encouraging certain activities, interests, and even subversive joys (Seiter 1993), while associating peer culture and youthful identity with messages of marketing, merchandising, and distinction (Kline 1993)." The individualization processes in the daily life of the average man has become so oriented toward television that to think about any other thing after a long day is to garner a feeling of being out of place and out of touch; feelings of being even more isolated than what television already provides. This is the Secondary Life. LLc 98.2

Livingstone, Sonia. 2009. "Half a Century of Television in the Lives of Our Children. " The Annals of the American Academy of Social Sciences 625: 151.

franks

One of the more interesting things about living in a gambling town is the fact that the party really does never stop. If you are active in the social scene and people are making a little money here and a little money there, it is indeed possible to have the party last for days, weeks, even months on end. Characters in a gambling town are interesting in that a large proportion of them come from another spot in the country. They move to a gambling town looking for a constant state of something. Sometimes people need to be anonymous to try out different characterizations of themselves and a gambling town lends itself to that kind of thinking. In a gambling town there is always a constant state of something to look forward too. The people are usually friendly and overwhelmed with the possibilities. There is nothing like a gambling town to get lost in and find yourself within at the same time. LLc 98.2